Investigate a trend with a group of peers and facilitate a community session with readings, viewings or other modes of knowledge to engage your peers in activities and discussion. (Competencies 1, 6)
Investigate an issue within your organization or within society and propose a change. (Competency 5)
Project in which students create a media or print product that reflects on issues of equity, diversity, and privilege with implications to their work. (Competency 6)
For this project you will create an online, prerecorded (i.e., not live) presentation that includes visuals and narration using a sure-fire format — pecha kucha. (Competencies 2, 3, 4)
Culminating project in which students produce an attractive, illustrated, and imaginative instructional infographic to meet a learning need in their workplace or community. (Competencies 2, 3, 4)
Project in which students complete an inquiry related to their career, professional role, and professional goals. (Competencies 1, 6)
Following a provided template, do a scan of research related to a topic or problem area, drawing on library databases as well as open-access resources. (Competencies 1, 6)
Build on prior work (in or beyond this class) to complete a major inquiry project suitable for sharing in your portfolio. (Competency 5)
At the end of their final semester of coursework in the LDT program, students submit their base camp / portfolio websites demonstrating their achievement of the LDT competencies. Faculty review of students’ websites constitutes the comprehensive exam in the master’s program. The/base camp / portfolio also showcases accomplishments for prospective employers and other professionals. (Competencies 2, 4, 6)
Culminating project in which students address a learning need or opportunity in their sphere of influence (their workplace, community, child’s school, etc.) by creating and facilitating a networked learning space using a social networking/media platform. (Competencies 2, 4, 6)
Culminating team project in which students in teams of two or three create, promote, deliver, and assess a 60-minute webinar on a specific topic that addresses a professional learning need and/or interest. (Competencies 2, 3, 4)
Culminating project in which students develop a mini online course using a learning management system (LMS) to meet the learning needs and interests of a learning audience in their workplace setting. (Competencies 2, 3, 4)
Graduates will be able to:
Culminating project in which students develop a mini online course using a learning management system (LMS) to meet the learning needs and interests of a learning audience in their workplace setting. (Competencies 1, 2, 3, 4)
Culminating project in which students develop an online learning experience to meet the learning needs and interests of a learning audience in their workplace setting, applying online teaching and learning strategies. (Outcomes 1, 2, 3, 4)
Culminating project in which students produce and publish three-four digital stories: students choose their stories as well as development platform and media. (1, 3, 4)
Culminating project in which students address a learning need or opportunity in their sphere of influence (their workplace, community, child’s school, etc.) by creating and facilitating a networked learning space using a social networking/media platform. (Outcomes 1, 2, 3, 4)
Culminating team project in which students in teams of two or three create, promote, deliver, and assess a 60-minute webinar on a specific topic that addresses a professional learning need and/or interest. (Outcomes 1, 3, 4)
Graduates will be able to:
Culminating project in which students design an instructional solution to a learning need or opportunity, following an intentional iterative design process. (Outcomes 1, 2, 3, 4, 5)
Culminating project in which students create a learning solution (e.g., app, podcast series, eBook, website) for mobile device delivery. (Outcomes 1, 2, 3, 4, 5)
Culminating project in which students create an eLearning module that is composed of a design plan and the fully developed online self-paced learning module. (Outcomes 1, 2, 3, 4, 5)
Culminating portfolio with written report in which students synthesize their developing understanding about games and learning, including a synthesis of personal play experiences, understanding of theory and research, and assessment of the potential implications of games for learning. (Outcomes 2, 3, 4, 5)
Culminating project in which students produce an attractive, illustrated, and imaginative instructional infographic to meet a learning need in their workplace or community. (Outcomes 1, 2, 3, 4)
Graduates will be able to:
Culminating project in which students design an instructional solution to a learning need or opportunity, following an intentional iterative design process. (Outcome 3)
Project in which students plan and facilitate a Book Circle event based on a leadership book that has been influential in their practice. (Outcome 5)
Project in which students report on a leadership case, linking research and principles to the decisions, plans, and activities within the organization. (Outcome 6)
Culminating project in which students describe a book’s influence over their teaching practice with a fully developed lesson plan that reflects the book’s influence. (Outcome 7)
Following the Scholarship of Teaching and Learning (SOTL) framework, students create a resource to support teaching, learning, and effective performance on the job. (Outcomes 1, 2)
Culminating project in which students complete a significant inquiry related to learning in their school, district, organization, and/or community. (Outcome 3)
Project in which students complete an inquiry related to their career, professional role, and professional goals. (Outcome 4)
Project in which students curate resources to support a learning need and/or interest. (Outcome 6)
Project in which students create a media or print product that reflects on issues of equity, diversity, and privilege with implications to their work. (Outcome 5)
Project in which students working in teams develop a report (e.g., media presentation, website, document) on a key theory or model used in the learning design and technology domain including a reflection on how the theory or model is relevant to current practice. (Outcome 7)
Project in which students report on a professional learning/development intervention at planning, development, or implementation stages. (Outcome 3)
Project in which students complete a self-assessment concerning their relation to professional learning and technology, and reflect on how and where their professional expertise could be used and opportunities for productive service and leadership. (Outcome 4)
Culminating project in which students plan and design an online, blended, or in-person professional learning workshop or module within their organization. (Outcomes 1, 2, 3, 5, 6)
Project in which students investigate a coach model appropriate for their school, district, organization, and/or community. (Outcomes 4, 7)
Graduates will be able to:
Graduates will be able to: