Accessibility Adventure: A Playful Introduction to Digital Accessibility for Educators

with Rosanna Miiller-Salas

Join us for a free introduction to the basics of digital accessibility through a playful, game-based learning experience designed for educators. Participants may choose between an in-person morning session or a virtual afternoon session, both offering the same learning outcomes, resources, and engaging approach to accessibility.

Through collaborative challenges, guided exploration, interactive activities, and hands-on practice, participants will discover practical ways to make educational materials more inclusive and user-friendly for all learners. Rather than focusing on compliance, this workshop emphasizes accessibility as a tool for creating more equitable and engaging learning experiences.

Participants will explore common accessibility barriers, discover built-in accessibility features available in everyday technologies, and practice strategies for creating more inclusive documents, presentations, emails, and learning management system (LMS) content. Along the way, they will experience accessibility from different learner perspectives and develop practical skills they can immediately apply in their own educational settings.

Whether you are new to accessibility or looking for approachable ways to strengthen your current practices, this session provides a welcoming environment to build awareness, confidence, and foundational skills through play, collaboration, and discovery.

Audience

  • K–12 Teachers
  • Instructional Coaches
  • Curriculum Designers
  • Educational Technology Specialists
  • School and District Leaders
  • Higher Education Faculty and Staff
  • Anyone interested in creating more inclusive digital learning experiences
The Details
DatesThurs, August 13, 2026 
Times

In-Person: 9:00 a.m. - 12:00 p.m.

Online: 1:00 p.m. - 4:00 p.m.

CostFree
LocationsCU Denver (In-person), Online
Graduate Credits AvailableN/A

What to Bring

In-Person Participants
  • Bring your own device (laptop or tablet recommended)
Virtual Participants
  • A device with internet access
  • Access to Zoom (or designated platform)

A Note About the Experience

This workshop is designed as a playful introduction to digital accessibility. Participants will engage in collaborative activities, creative problem-solving, guided exploration, and hands-on practice in a supportive and welcoming environment.

Expect an active learning experience that emphasizes participation, reflection, and practical application. Participants will leave with increased awareness of accessibility, concrete strategies they can implement immediately, and resources to support continued learning.

Purpose & Outcomes

  • Explore the fundamentals of digital accessibility and inclusive design
  • Understand how accessibility benefits a wide range of learners
  • Identify common accessibility barriers in educational materials
  • Discover built-in accessibility features available in commonly used technologies
  • Learn practical strategies for creating more accessible documents, presentations, emails, and LMS content
  • Practice applying accessibility concepts through interactive activities and collaborative challenges
  • Explore accessibility from the perspective of diverse learners
  • Locate free resources and tools to continue developing accessibility knowledge and skills
  • Develop a personal action plan for creating more inclusive digital learning experiences

Participants Will Also Receive

  • Accessibility quick-reference guides
  • Practical accessibility checklists
  • Curated accessibility resources and tools
  • Examples of accessible educational materials
  • Resource repository for continued learning
  • Ideas for integrating inclusive design practices into everyday teaching and professional work
Rosanna Miiller Salas

Rosanna Miiller Salas

Facilitator

Rosanna Miiller Salas is an instructional designer, educator, and digital accessibility specialist at the University of Colorado Denver School of Education & Human Development. She supports faculty and educators in designing inclusive learning environments using Universal Design for Learning, accessible technology, and innovative instructional design strategies. 

Her work focuses on digital accessibility, multilingual learning environments, and game-based professional development that helps educators translate accessibility principles into practical classroom strategies.